The Networked Innovation Platform is an 'out-of-the-box' offering from netoCiety. This site is a demo site intended to show the standard features you would get if you were to purchase this solution from netoCiety.
about netoCiety
netoCiety helps companies implement social software and social networking best practice. netoCiety facilitates understanding and adoption to develop collaboration systems for engaging with customers, employees and partners. Improvements in innovation, change, marketing, and productivity efforts are focused on.
about the Networked Innovation Platform
The platform was developed as a result of some client work that netoCiety did. That work was speculative in nature. netoCiety, working collaboratively as it does (using social tools like Confluence and Jira) with teams in Austria Salzburg and Guildford UK, putting the core effort of the work together in LESS THAN 7 MAN DAYS OF EFFORT. This site is a copy of the work done and not as complete as the original but then it is for demonstration purposes only.
It is a testament to the fact that ENTERPRISE 2.0 tools can be stitched together quickly and easily and don't have to end up costing the earth.
about Innovation
It is generally recognised that innovation is a key success factor for most companies today yet most companies have in the past failed to achieve more than marginal gains from innovation efforts. To be brutally honest innovation has a dismal record of success (Average rate: 4.5%):
Toys >1%
Groceries >2%
Music >2%
Airlines 2%
Mobile Telephony 3%
Financial Services 3%
Computer Hardware >4%
Computer Software 4%
Pharmaceuticals 7.5%
VC Firms 31%
Source: Doblin Group - Innovations Dismal Success Rate
One solution is to approach the matter entirely differently:
| From Push Systems |
To Pull Systems |
| Demand can be anticipated |
Demand highly uncertain |
| Top-down design |
Emergent design |
| Centralised control |
Decentralised initiative |
| Procedural |
Modular |
| Tightly coupled |
Loosely coupled |
| Resource centric |
People centric |
| Participation restricted (few) |
Participation open (many) |
| Focus on efficiency |
Focus on innovation |
| Limited number of major re-engineering efforts |
Rapid, incremental innovation |
| Zero sum rewards (dominated by extrinsic rewards) |
Positive sum rewards (dominated by intrinsic rewards) |
Source: John Seely Brown and John Hagel III - McKinsey
Another, in line with the above approach, is to adopt some of the new forms of social software that opens up innovation to the "crowd" which is precisely what this platform is attempting to achieve and follows what the research shows to be the case generally - see below:
Some Success Stories
HIRING
The networking site LinkedIn gets some 2.7 million people connected to job or employee prospects through trusted friends. About 5,500 PeopleSoft employees signed up at the site, before Oracle acquired the company.
PRODUCTION
Linden Lab's game Second Life is largely built by the players, who collectively spend 6,000 hours a day creating objects for the online virtual world. That's equal to what a 1,000 pereson team in a conventional game company would produce.
netoCiety's social networking tools - making the collective difference!